Until this grapple ends, the target is restrained, and the crocodile can't bite another target Ability Score Increase. Death Roll. Ability Score Increase. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Evil Eye. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Lizardfolk Variants. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. Mechanically, bugbears have an awful lot going for them. Your Charisma score increases by 1. Crocodilians age slowly, reaching maturity at about 50. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. Ability Score Increase. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Witch Legacy. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. As such they tend toward names that contain strong S, T, K, SH and Z sounds. They are frequently mistaken as overly-muscular lizardfolk with their thick tails and reptilian appearance. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . You have resistance to cold damage. Patrick Feeney: https://threetrollsandadryad.tumblr.com. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Half-Orc - fierce and . If a minotaur's horns can be 1d10, a devastating bite can be too. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. The young adventurer quirked his eyebrow as he looked up at her. Crocodilians speak Common in an accent similar to a human Australian accent. Please enable JavaScript to get the best experience from this site. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Your Intellect and Dexterity scores increase by 1. Elves are shaped by their environment over the millennia. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Witch Legacy. As a hexling, you were raised like a human. Your base walking speed is 30 feet. The crocodilians are humanoid crocodiles that lurk in swamplands. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Spear Mastery. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Anticipated - I knew what was going to happen. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Size. Their tendency to fight can be reflected by their physical appearance. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Your Strength or Constitution score increases by 1. They were powerful hunters and were feared throughout many lands. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. Bite. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Witch Legacy. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. Wolves in sheeps clothing is what they call them. You have two tiny bumps on top of your head, like horns, hidden in your hair. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. The first time it enters a creature's space on a turn, that . Your Constitution score increases by 2, and your Strength score increases by 1.Age. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Languages. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Little is known about their history because they don't care enough to pass it on. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The creature makes a Wisdom saving throw against your spell save. Shouldnt the escape DC be a lot higher? Changeling 5e. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . In addition, the phoenix can enter a hostile creature's space and stop there. Actions. This isolationist group of proud creatures make powerful Fighters and Barbarians. All hexlings share certain traits as a result of their curse. Eladrin are a subrace of elves native to the Feywild. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. That's not how a Crocodile Bite works, oversized or not. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Crocodilians live in swampy villages and prefer to be left alone. You gain proficiency in the Intimidation skill. Wakeful. Embarrassing - I did something unlike me. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. What truly sets the Yuan-ti apart, however, are their resistances . First, consider where your hexling grew up. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. If you're playing a lizardfolk with . Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Massive humanoids alligatorAbility Score Increase. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Darkvision. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Since then, men has gone missing passing those parts. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. You have a ring or spiral pattern of moles or freckles somewhere on your body. Art featured in the bottom right of page five was made by me. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Charisma is your spellcasting ability for these spells. They even have a bite attack. Type to search for a spell, item, class anything! They become partially animalistic, though for a short time, and are extremely embracing of nature. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Hold Breath. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. it is 1/2 cr and so it meets the requirements. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Bite. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Ability Score Increase. The lizardfolk have some racial traits. Male: Heavy use of the 'sh' sound and a's. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now.